﻿using System;
using UnityEngine;

// Token: 0x02000127 RID: 295
public class DripTensileStrength : TensileStrength
{
	// Token: 0x060006B2 RID: 1714 RVA: 0x00027CC4 File Offset: 0x00025EC4
	protected override void Update()
	{
		base.Update();
		if (!this.relaxChanged)
		{
			this.timer += Time.deltaTime;
			if (this.timer >= this.changeRelaxDisTime)
			{
				this.relaxChanged = true;
				this.relaxDistance = this.changeRelaxDis;
			}
		}
	}

	// Token: 0x04000687 RID: 1671
	[SerializeField]
	private float changeRelaxDis = 1f;

	// Token: 0x04000688 RID: 1672
	[SerializeField]
	private float changeRelaxDisTime = 3f;

	// Token: 0x04000689 RID: 1673
	private float timer;

	// Token: 0x0400068A RID: 1674
	private bool relaxChanged;
}
